transitionfrom 4 to 5 C#
at 2016-06-30 13:52:00.
many parts of your C# script may brake if you have a game written in unity 4 and now you upgraded to unity 5.
before you used to talk to your componants directly like
animation.play();
or
Rigidbody.velocity
now the cyntax will looke like some thing like
GetComponent<animation>().play;
or
GetComponent<Rigidbody>().velocity